



Martyn Hinson
Original Lead Designer & Level Editor
Martyn studied games design at the University of Bedfordshire, and is proficient in both narrative & level design. Being able to create believable characters and immersive stories is his passion. He aims to throw players into an immersive world that sparks their imagination! Martyn is secretly an heir to the line of Bronzebeard!


Perry Monschau
Lead Programmer & Designer
Perry studied computer science as well as AI at the University of Essex. He specialises in procedural generation and loves building tools that reduce repetitive tasks. Perry has always had a passion for games and aims to recreate the awe and excitement he felt playing games growing up. Perry spends his time in Kindlewick librarium having automatons read him stories.

Chris Burrage
Sound Designer, Composer & VA
Chris is a music graduate, performer, guitar tutor and composer. As well as writing music and creating SFX for the game, Chris also voiced the male dwarf characters. At night Chris can be found in dense woodland summoning Lovecraftian abominations!

Faye Randall
Concept & Character Artist
Faye is an art graduate specialising in comics. She loves telling visual stories with interesting characters, settings and plots, and produces concept art for the game. Faye aims to create a game that immerses the player visually and narratively. Warning: do not feed after midnight!


Joseph Walton-Rivers
Server Programmer
Joseph is our support programmer and a Doctor of Intelligent Games and Games Intelligence. In his free time he works on free software projects and hosts servers for software projects. We believe Joseph also secretly clones cats in his spare time.

Stoo Cambridge
Pixel Artist
Stoo is a veteran artist and creative consultant, and former member of Sensible Software. Stoo doesn't just specialise in pixel art, he works in a variety of artist styles from traditional pencil to digital art, and is an old friend of Steve's. Frequently mistaken for Odin, Stoo is responsible for the creation of all Dwarves.

David Griffith
Lead Artist
David has 20 years experience in illustrating for Wizards of the Coast, Fantasy Flight Games, Games Workshop and many others. Since joining the team in early 2018, he breathed life into our project with stunning visuals. We've since flattened David out to make him our engineer mascot.

Marieke Sjerps
Narrative Designer
Marieke is a Doctor of Creative Writing and also taught creative writing at the University of Essex. As the champion of female dwarves, Marieke is also the leader of an underground movement to become the next successor to the throne of Glistenveld.

Steven Huckle
Cutscene & Pixel Artist
Steven is a veteran video games artist and director, who has been in the industry for rather a long time now. He has worked on such titles as FIFA, Need for Speed and The Sims 3, and Transformers Universe. Now Steve runs Shark Infested Custard, and spends his free time barrel-riding down local rivers.

Melissa Beer
Marketing Coordinator
Melissa helped with coordinating our content across our social platforms and with preparing us for events & meetings by creating graphics, presentations and drafts for websites and documents. Melissa also manages the market prices for Fishbeard Co. and only gives discounts to those who have subscribed to our social media pages.

Dan Marsh
Designer
Dan started work experience at Nysko Games in early 2018. Since his time with us here he proved himself a valuable member of the team, assisting with both level design and combat design. Dan has since joined the ranks of Glistenguard to help take back the city.

Naomi Roy
UI Artist
Naomi joined Nysko as an intern and has also performed contract work with us. Her work includes the image art in skirmish mode as well as the steam achievements. Naomi has since joined Clan Burywell to live peacefully with her community.
Due to excessive spam, we've changed our email to info (at) nyskogames (dot) com. hidden email for spam
